Tenchu pc download






















Enter the world of feudal Japan where your only friends are your sword and the cover of night. Tenchu: Stealth Assassins has creeped up on your PlayStation, offering a Tomb Raider-like experience that mixes action and stealth into an excellent, well-rounded adventure. Tenchu's gameplay is deliberately paced, thrusting you into hostile, environments, such as forests, towns, and caves, through 10 missions.

In each, you must complete certain objectives-- invasions, assassinations, and so on--which all require stealth and cunning instead of running and gunning. To aid you in your quest, Tenchu features a Ki meter your sixth sense , which lets you know if you're near an enemy and if they've seen you. It's especially useful when you're setting up for a gruesomely delightful stealth kill. In addition to your sword, you'll be able to use other weapons, like shurikens, caltrops, poisoned rice, and smoke bombs.

If you're a gamer who isn't into twitch action, but you want something a little more intense than an RPG, step into Tenchu's dojo. The only thing at stake is your honor. Tenchu features nicely-animated characters and some of the goriest battles around.

However, there's a lot of pixelization and clipping in the backgrounds much like the first Tomb Raider. But because your adventure takes place at night, the game's draw-in problems actually add to the atmosphere. Tenchu is plagued with frustrating camera angles, so you'll find yourself getting turned around in the heat of battle more than you'd like.

However, if you have the patience of a ninja and utilize the Practice mode, you'll master your character's controls after a few hours of play. Tenchu features soothing background overtures that pace the action nicely, while the slicing of your sword and the startled grunts of your enemies will enhance your battle experience.

While it doesn't have perfect graphics or control. Tenchu is still a blast to play--especially if you like strategic action with your adventure. If you're a fan of the Tomb Raider series, Tenchu is worthy of your time. Long have I waited for a game to represent what my kind have specialized in Oh wait, I'm getting confused with Dead or Alive.

What I meant was, Tenchu has ninjas acting in a more realistic way than any previous video game efforts, and that is through the use of stealth and assassination. It's bound to draw comparisons to Metal Gear Solid , but Tenchu has a lot going for it besides the stealth stuff. The environment settings and music are just two of the things that give Tenchu a unique feel. These tunes mix traditional Japanese-sounding instruments and vocals with funky baselines and beats.

Anyone familiar with the import version of Tenchu will notice that major flaws have been worked on, like the poor enemy Al, bad camera angles and virtual lack of difficulty. Unfortunately, it's still not perfect, as enemies still don't behave as they should and the camera angles render you helpless to attackers when you're cornered. I would also like to have seen a wider variety of missions which didn't allow you to resolve situations with your sword.

The biggest sore point with me is that the U. They totally suck the drama out of tense confrontations and become a big distraction. Tenchu has its flaws, but it's still a very nice game. Tenchu reminds me a lot of Metal Gear Solid, only with a ninja and some serious camera problems.

Despite the faulty camera which can get incredibly annoying in tight spots , the game is a lot of fun to play and has great atmosphere. It would've benefited majorly from analog control and perhaps a midstage save point here and there, but on the whole I still dig it. If you're into the whole stealth thing I am! I'm really glad Activision picked up this title and jazzed it up with a host of improvements.

Tenchu is a great stealthy adventure title that should tide you over until MGS comes out. The missions are challenging and the music fits the mood of the game perfectly. The enemy Al is spotty and the poor camera will cause more than its share of frustrating moments.

These complaints aside, Tenchu is a refreshing, fun and challenging title. I don't understand why Sushi is so down on the voices in Tenchu. Maybe it's just me, but I find them to be rather amusing.

But enough about that, Tenchu has other problems. It's a bloody shame too, because aside from this and some questionable Al, Tenchu is actually a real solid game.

Great atmosphere, too. Do you remember, as well as I do, dressing up as a ninja for Halloween? The chance to sneak around and blend into shadows? The upset stomach from too much candy? Where the hell am I going with this, anyway? Oh yes, enter Tenchu: Stealth Assassins from Activision, the mystical realm of Chinese dynasties, and hired assassins known as ninjas.

The ninja code and technique is passed down through many generations into your hands, and you must "live by honor, and kill by stealth" if the tradition is to be passed on. You are to become one of two ninjas under the guidance and power of Master Gohda. Rikimaru is a leader of the Azuma Shinobi -Ryu ninja sect, and is graced with the swiftness you need as a ninja. Ayame is a young female ninja armed with two swords and a beautiful combo attack that will leave your enemies searching for blood donors.

This is the tale of two shadows of justice born unto darkness and destined to die in darkness Let's first of all give it up for Activision for not only making an espionage game, but for making it enjoyable for almost anyone.

The patience for the right moment of attack is absolutely outstanding. In most games you go all-out shooting, slicing, and killing everything in sight, but Tenchu turns killing into an art form.

This coming from a reviewer that is not into fatalities from Mortal Kombat , or blood-spewing zombies from Resident Evil. Tenchu provides a third-person perspective of what it must have been like to be an assassin before the invention of any guns, and making do with an oversized Ginsu knife and an arsenal of ninja tricks and weapons.

Forget about the side-scrolling past ninja wannabes, and get ready for some arm-amputating, head-decapitating 3D action that will have you wanting a sequel. For starters, I would like to express the ease at which I picked up this game. Upon playing for the very first time, I pretty much was already a full-fledged warrior of darkness.

I could control every slice, crouch, and wall-scale imaginable. I had a hard time imitating the double flip while running, but even that came easy with a couple of tries. Tenchu has a Practice Mode which allows entry ninjas to test their patience and the techniques that are clearly spelled out in the manual. The Practice Mode not only helps you sharpen your skills, but also grades you upon completion. I have yet to obtain a Grand Master rating but feel you would have to be O.

Simpson to achieve that. All jokes aside, the Practice Mode is a great tool in your growth into ninjahood no pun intended. A trained ninja has an array of weapons, but the game is lifelike and you can only carry so many items. Among these items are a grappling hook which is not an option but a must , shuriken Chinese star , Caltrops multi-pronged spikes to deter followers , mines, grenades, and smoke bombs.

If you want a game where you actually feel like you are playing as a ninja, you cannot go wrong with this. Almost three years have passed since we last got our ninja groove on with the mildly disappointing Tenchu 2, but fledgling developer K2 re-ignites our inner ninjitsu with this third installment on PlayStation 2.

Tenchu: Wrath of Heaven successfully builds upon what made the series popular on the original PlayStation, as everything revolves around making you look, feel, and act like a real ninja. The gameplay sticks close to the original game's stealth-assassination groundwork. The two playable characters with a third unlock-able come with their own sets of weapons and attacks, but more important, both can deliver some horrific damage with their ever-so-sneaky stealth-kills.

Similar to Metal Gear Solid radar, Tenchu's Ki meter allows you to track your enemies' proximity and awareness of your current position. When the enemy ninjas aren't looking, you can go for the immensely gratifying stealth-kill move. Offing foes while remaining unseen makes traversing the game's nine massive levels much easier. Visually, this chapter easily hangs with other PS2 heavy hitters.

Detailed character models and stunning environments impart a realistic, solid feel that the PSi Tenchus seriously lacked. The camera system still isn't perfect, but it's manageable. Apart from the jumpy camera, the lack of difficult bosses stands as the game's major stumbling block. Compared to its predecessors, this is a much less challenging endeavor, but rewarding nonetheless. Wrath of Heaven is all about one thing--stealth. Start by sneaking around corners or holding onto ledges, then pop up, jump on an enemy's shoulders, and drive a katana through his skull--that should make any ninja wannabe smile.

The stealth-kill animations are fantastic, and the incentive of earning additional attacks and special moves for racking up the kills makes the game addictive. Developer K2 has also done a nice job giving a series coming from PSi the necessary graphical facelift--the huge levels and detailed characters look great. Though the camera still causes some frustration, it's much better than the old Tenchu games' clumsy cinematography.

My biggest gripe is with the enemy A. If a guard spots you, most of the time, all you need to do is run away and wait for him to return to his previous position.

Plus, the ridiculously easy boss battles require little strategy. In fact, more skilled players may want to bump up the game's difficulty level right from the beginning. I was also hoping for multiplayer modes that felt less like a collection of minigames. Maybe next time. With a few gameplay tweaks and a more compelling story line everything here is either vague or silly , this could have been a must-have PS2 title.

Still, Tenchu fans and gamers looking for some stealthy Metal Gear Solid-style action should give this game a shot. If nothing else, Wrath of Heaven succeeds where it absolutely must--executing stealth-kills as a ninja is simply exhilarating, and the animations rock. It's enough to make you want to play through the whole game with each character--but don't expect perfection. Locking-on to enemies works OK, but Wrath's overly constrictive camera adds loads of artificial difficulty, balanced out only by often inept enemy A.

And there's nothing like being 20 minutes into a level and falling into a pit you can't even see-- pure frustration!

Luckily, the solid gameplay and multiplayer thrills win out in the end. Luckily, the most memorable thing about the series--namely, the emphasis on cool, grizzly stealth-kills--is in full effect, and the flowing blood does quite a bit to keep the experience afloat.

Sneak-murders aside, the combat controls are still a bit cumbersome, despite improvements made over the previous games. Ditto with the A. Overall, it's no classic, but the carnage alone makes it worthwhile. With Shinobi , Ninja Gaiden and now Tenchu 3 all just around the corner, it's been nothing but ninja on the brains for us lately. Tenchu 3 takes place just after the events of the first game. Tenchu 2 was actually a prequel to Tenchu 2. Judging by the time we spent with the game, Tenchu 3 appears to be a true and proper evolution in this popular ninja-simulation series.

What is easily most impressive is how the environments aren't just massive, they're also loaded with detail. The levels feel organic, with events unfolding differently depending on how you approached your goals. On the back end, Tenchu 3 also brings more depth to character development. By performing certain tasks, Rikimaru can now acquire new skills and "level-up" as players tiptoe their way through the game.



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